Pininterest : Anthorax : Environment
I stumbled on this site yesterday and it blew my mind:
http://www.pinterest.com/Anthorax/environment/
I wanted my new version of the stacks to be floating on islands. I was going to start working on rebuilding Tuscany until I saw this building yesterday. It is created by Tove Bergqvist.
Here is the mesh:
Here is the original art by Charléne Le Scanff:
It comes from this post:
http://www.polycount.com/forum/showthread.php?t=122775
I've dabbled in drawing and I lean towards the cartoonish style that this building uses.
I am building that instead of Tuscany. What I would like to do is make it so the building can age based on a parameter. I could have a variety of looks for it from pristine to even worse than this image.
I also picked up this month's 3d creative and it has amazing article on game material creation using photoshop:
I'm a long time Photoshop user and I need to better leverage my skills there. I used to teach small classes on it for a local photography group.
I'm going to finish my blog entry on multi-texture materials, replicate the 3d creative tutorial and then start work on the building. I'd love to have it ready for the Oculus conference (if I get an invite) along with a rebuild of one of the parts of the stacks floating above it.
This post is very informative!
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