It is painful to have to revisit stuff but I don't want a game I wouldn't enjoy playing or put down in frustration.
Some changes I made:
1. I added sound around each QR cube you need to collect as a hint you are in the vicinity.
2. I added status tracking on the 2 boards with the most QR cubes
3. I rebuilt my space/cubes board to ease entry, added an element of surprise and 5 rotating rooms.
Here is what the cubes board looks like now:
Abandon all lunch ye who enter that eye.
And, if you are wondering what is taking so long...
And, if you are wondering what is taking so long...
My current punch list for finishing the game:
Critical:
Critical:
[ ] add catches & barriers in all boards
[ ] disable intro fan volume once top reached until reaching bottom again
[ ] build a special mesh in blender for cubes area blocking
[ ] change intro orientation
Need Fixed:
[ ] bullet proof intro final audio logic
[ ] remove the momentary blue flash at start of game (use sphere)
[ ] add better instructions to intro
[ ] update cube count upon collection (hub/stacks/trantor)
[ ] lock up credits end
[ ] hide/show "fade column" (currently visible in stacks)
[ ] remove second text from intro
At this point I need to produce a working build for Ernest Cline (due this Saturday)
At this point I need to produce a working build for Ernest Cline (due this Saturday)
Need Fixed:
[ ] bullet proof intro final audio logic
[ ] animate moon logo
[ ] fade out music on all boards when leaving
[ ] kill velocity coming into boards from loading boards
[ ] fix loading eye lighting (if even possible)
[ ] fix foundation art year
[ ] add lamp A
[ ] hide/show crane cubes with crane
[ ] update locks to match door locks
[ ] "hide/show" elements instructions (stacks)
[ ] improve new : sphere & jump you to start again
[ ] restrict player on initial load screen
Nice to have:
[ ] rebuild egg mesh
[ ] add moon face animation
[ ] disable stacks run/jump until top reached
When these are done I will probably have more but that is my complete outstanding list. No new boards, just a bunch of grunt work.
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