UPDATE:
This game is available now.
You can download it here:
If you do not have an Oculus Rift you can still play it. There are instructions on how to do this on the download page. There are also instructions for unlocking the whole game there as well.
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A quick look at my upcoming demo for the Oculus Rift.
It is a simulation of the Stacks from Ready Player One.
I've been working on this since June. When it is finished I'll provide a free download for you.
I've built it using Blender and UDK. It has some cool features that I'll save for the final release.
Update (5/19/2014) : Trailer for the game:
Old Photos of the stacks section of the game:
Video Preview of hub area:
http://oculusdrifter.blogspot.com/2014/03/view-preview-of-hub.html
Hub Tech Demo (this has changed a lot, but it is fun to run around it):
https://share.oculusvr.com/app/the-stacks-hub
I know I haven't released a demo of the game, but I don't want to spoil anything. I'm working as fast as I can to get this out, but these things take time...
Awesome, but looks too clean and organized if based on the book description... :)
ReplyDeleteThis takes inspiration from this concept drawing:
Deletehttp://www.vividscribe.com/wp-content/uploads/2013/07/1-Artwork-Ready_Player_One-The_Stacks-Pencil.jpg
This is more "inspired by" Ready Player One than a "true to the book" simulation.
My original intent was to replicate the scene from the book but it became clear that no machine could handle it so I focused on the stacks and put my own spin on it :)
Modo 701 could re-create the Stacks per the books description, using replicators.
DeleteReally cool
ReplyDeleteThat looks intense and cool. Not the kind of place I'd like to live in. No wonder the OASIS becomes so huge...
ReplyDeleteLooks great!
ReplyDeleteWow, can't wait to try this out!
ReplyDeleteAmazing! Congratulations and thank you!
ReplyDeleteLooks amazing!
ReplyDeleteWhen Can we expect a release? Can i maybe have a demo of the alpha to play with and make a video of to help bring more attention to your amazing project?
ReplyDelete