Stacks Sneak Peak
Here is a another snapshot from my upcoming Oculus Demo.
I learned a ton about lighting in UDK this weekend especially lightmaps. If you are going for a specific look in a controlled lighting situation, a lightmap channel is essential.
As usual, my designs always gets scaled back as I build them out.
This area was not initially supposed to have wood paneled walls or cut outs. They were inspirations that came as I built it and the result turned out rather well. The lamps are not behaving naturally but I like the surreal effect of the emmesive lighting casting a shadow.