Monday, January 20, 2014
January 20th, 2014
Tonight's exercise was to enable teleports that worked similar to the game Portal.
Funny thing is, I got it working after following this tutorial:
Problem is, it doesn't work inside of the Rift. Only the left eye works. The right eye is all wonky. Shame really. It would have been awesome. This was the same issue with Portal when Valve had it enabled for the Rift. Only one eye worked and the other was dark.
This left me with an alternative of drawing a camera 2d actor onto a surface and move the camera in sync with the head. The results were less than perfect but psuedo simulated a moving viewport. Problem is, the camera renders the Oculus distortion causing the texture to bow and have a non-rendered border.
I guess I'll scratch this feature off the feature list...