Monday, May 27, 2013

First Law


May 27th, 2013

First Law
The first rule for Fight Club may not be to talk about Fight Club, but the First Law of this game is to talk First Law. This is a game designed for the rift and it does it right.

The Entry Screen
The entry screen does something no other game I've seen do: It puts the controller mapping instructions off to your left. You just turn your head to the left and there it is. Very slick.

Immersion
Once you start the game you immediately feel right inside the cockpit of the ship. You can turn around and see the laser cannons and if you look down you can see your seat. The meteors coming at you are at a very slow speed so they are easy to dodge

Dizziness
Because you are sitting down, the dizziness from the Oculus is really minor. This is a great simulation for people who feel lightheaded from using the Oculus. I intend to show it to my daughters in the morning.

Game Play
The game is simple. Shoot lasers or homing missiles at oncoming ships. The game is still in its infancy but this is a great beginning.

I highly recommend this. It is only 22MB. That beats the crap out of the 430MB Rift Coaster.

Thanks goes to Pete Clarke for recommending this gem.

You can download it here:
http://rjevans.net/firstlaw

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