February 24th, 2014
When my game loads it has to hide around 20,000 objects. This is a slow affair. This made me have to come up with a creative way to kill time while it slowly does this.
My solution is a load/save/new area that you walk through. Your doorway selection automatically causes the appropriate action to occur.
I initially wanted a room like the end of 2001:
As I played with it I found the abstract nature of the emmisive white blocks fit my idea of "behind the scenes" code better so I removed all non-abstract elements and this was the result. I know it doesn't look like much, but it is very cool in the Rift.
A little context on entering it. Kinda feels like a holo-deck: