Saturday, September 21, 2013

Photoshop -> Blender -> UDK Workflow

September 21st, 2013

Over the last few months I've learned a ton about blender and UDK and thought I'd pull it all together in a concise 3 part tutorial series. This series will show you how to take an image you find on the web and work it all the way to the point of an object in UDK. I don't skip any steps in the production of the texture, blender object and UDK material/objects.

This video covers:
1. finding the texture on the web
2. creating the texture in photoshop
3. creating an alpha channel for see-thru windows

This video covers:
1. creating the object in blender
2. mapping the texture onto the object
3. creating a clipping region for the object

This video covers:
1. loading the texture into UDK as a material that uses the alpha channel
2. loading the object into UDK using the material
3. fine tuning the size of the object
4. adding the object into a UDK game and walking around it

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