Teleport Arc Rumble
What I thought was going to be a 1 hour task turned into a deep dark black hole of hell.
I did not find a single example of someone successfully rumbling the Vive controller from C++.
I have code that should work but it does not and I am tired of fighting with it right now.
So... I went the opposite route and worked on calling a blueprint method (which I know works) from C++. That was an extreme pain as well.
If you construct a blueprint object via Spawn it will not call blue print methods.
I had to resort to dropping a blueprint actor (that subclassed a C++ class I created) into the scene and then find it once the game started. That gave me the ability to call blue print custom events.
Unreal fights me every inch of the way...
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