I've been in the planning phase for it for over a year.
I have solved the infinite sized world problem with no stutter, no load times, teleport meshes, dynamic lighting and sounds. It also allows a user to customize scene complexity based on the speed of their machine. This game will be able to scale up to hardware that doesn't exist yet.
Here is a sample screen shot of a maze I put together this weekend using the framework:
I expect this game to take 2-4 years to complete. Being a one man team doing this in my off hours means things take time to complete.
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