VR Game Development

VR development

Sunday, August 27, 2017

Foliage Gotcha

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Foliage Gotcha Foliage is a copy of a mesh that renders very fast. All foliage based on a mesh render the same way except they have a dif...
Monday, August 21, 2017

Missing UPROPERTY woes

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Missing UPROPERTY woes Over the last few days I have rewritten my world coordinate system. This was no small task affecting everything in...
Sunday, August 20, 2017

Vive Controller Jitters

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Vive Controller Jitters Well, I discovered something new last night. I didn't know exactly what it was until I did some experimentati...
Friday, August 18, 2017

Teleport Arc Rumble

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Teleport Arc Rumble What I thought was going to be a 1 hour task turned into a deep dark black hole of hell. I did not find a single ex...
Thursday, August 17, 2017

Vive Teleport in C++ : Wrap Up

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Vive Teleport in C++ : Wrap Up I've finished the visual piece of the teleport. Here is a combined screen shot of failure and success:...
Wednesday, August 16, 2017

Vive Teleporter in C++ : Part 3

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Vive Teleporter in C++ : Part 3 I have the teleport arc working in C++ Problem is that it doesn't collide with anything on the scr...

Vive Teleporter in C++ : Part 2

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Vive Teleporter in C++ : Part 2 Mapping controller buttons into code went very well. Now onto the teleport arc. Here is the code in blue...
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