VR development
Sunday, August 28, 2016
C++ Object Construction Working
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C++ Object Construction: It Works! I can now create static meshes via code! This was a lot more annoying that it should have been. Ever...
Saturday, August 27, 2016
Unreal Performance Testing with the Vive
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Unreal Vive Performance Testing I've been doing some performance testing to see how to increase the number of objects on the screen....
Friday, August 26, 2016
A little blueprint demo
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I put together a little demo using blueprint and c++. I created an actor that hovered and spun in c++ HEADER: #pragma once #include ...
c++ and Unreal
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c++ and Unreal This has been taking a lot longer than I expected. First I took a break and played No Mans Sky. I sunk a week and a half...
Friday, August 12, 2016
Unreal C++
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This weekend's objective: Create 2 c++ classes and expose them to blueprint. This may turn out to be nastier than I expect since I nee...
Wednesday, August 10, 2016
No Man's Sky
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I haven't played the game yet but I've been reading reactions. This is very important because I am also creating a procedural wo...
Sunday, August 7, 2016
Choosing a direction
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There is so much to learn it can be overwhelming to know where to go next, The myriad of directions leaves you sometimes going in none. Opti...
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