VR development
Saturday, May 3, 2014
UDK : Flip Texture Horizontal or Vertical
›
How to flip a texture horizontally or vertically Sometimes I post stuff here so I won't forget how I did it. This was simple but...
Monday, April 28, 2014
Credits
›
Credits There is a lot of copyrighted material in my game. I have gotten approval to use a few items but I haven't bothered with the b...
Saturday, April 26, 2014
UDK : The One Sided Door Problem
›
UDK : The One Sided Door Problem Here is the problem: I want a door that is open when you are outside of a room but closes when you are...
Friday, April 25, 2014
Oscillating Transparency
›
I was surprised how quickly I was able to create a material that oscillates transparency. I'm going to try to allow the player to chan...
Thursday, April 24, 2014
Judicious Lighting
›
Judicious Lighting As I've been completing the Trantor level I had to adjust my meshes a bit. This caused lighting on my opening seque...
Sunday, April 20, 2014
Welcome to Trantor
›
Welcome to Trantor I thought I was done building stuff but I can't just use the starting sequence for Trantor. I built a new com...
Thursday, April 17, 2014
Building with cubes in UDK
›
Building with cubes in UDK Note: you can also use BSP brushes to do this. That is probably more efficient in resource consumption. Using a...
2 comments:
‹
›
Home
View web version